Daftar lengkap Perubahan Skill Dan Talent Ability Di Dota 2 Patch 700

 

 Abaddon:

  • Mist Coil cast point reduced from 0.35 to 0.25
  • Mist Coil now has a fast projectile
  • Aphotic Shield cast point reduced from 0.452 to 0.4
  1. Level 10: +25 Damage OR +15% XP Gain
  2. Level 15: +5 Armor OR +200 Mana
  3. Level 20: +25 Movement Speed OR 15% Cooldown Reduction
  4. Level 25: +25 Strength OR +200 Shield HP

Alchemist:

  • Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
  1. Level 10: +20 Damage OR +4 Armor
  2. Level 15: +15 Movement Speed OR +6 All Stats
  3. Level 20: +30 Attack Speed OR +300 Health
  4. Level 25: 30% Lifesteal OR -4 Acid Spray Armor

Ancient Apparition:

  • Cold Feet cannot target a unit already affected by Cold Feet.
  1. Level 10: +60 Gold/Min OR +8% Spell Amplification
  2. Level 15: +15 Intelligence OR +25 Health Regen
  3. Level 20: +35 Movement Speed OR -30s Respawn Time
  4. Level 25: +80 Chilling Touch Damage OR 3 Charges of Cold Feet

Anti-Mage:Scepter Added

  • Added a Scepter for Anti-Mage. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
  1. Level 10: +6 Strength OR +20 Damage
  2. Level 15: +20 Attack Speed OR +250 HP
  3. Level 20: 15% Evasion OR +10 All Stats
  4. Level 25: -2s Blink Cooldown OR +25 Agility

Arc Warden:Added to Captains Mode

  • Added to Captains Mode
  • Spark Wraith vision type changed from flying to ground
  • Flux cast range reduced from 600/700/800/900 to 500/600/700/800
  • Tempest Double no longer copies consumables (includes Bottle)
  • Tempest Double cooldown increased from 40/35/30 to 60/50/40
  • Tempest Double gold/XP bounty increased from 160 to 180
  • Tempest Double now decrements its BKB charges when it uses it
  1. Level 10: +125 Health OR +25 Attack Speed
  2. Level 15: +30 Damage OR +8 Strength
  3. Level 20: 10% Cooldown Reduction OR +100 Attack Range
  4. Level 25: 30% Lifesteal OR +175 Spark Wraith Damage

Axe:

  1. Level 10: +6 Strength OR +3 Mana Regen
  2. Level 15: +75 Damage OR +250 Health
  3. Level 20: +25 Health Regen OR +30 Movement Speed
  4. Level 25: +100 Battle Hunger DPS OR +15 Armor

Bane:

  1. Level 10: +6 Armor OR +200 Mana
  2. Level 15: +25% XP Gain OR +250 Health
  3. Level 20: +35 Movement Speed OR +175 Cast Range
  4. Level 25: +120 Enfeeble Damage Reduction OR +200 Brain Sap Damage/Heal

Batrider:

  1. Level 10: +10 Intelligence OR +4 Armor
  2. Level 15: +175 Health OR +5% Spell Amplification
  3. Level 20: 15% Cooldown Reduction OR +35 Movement Speed
  4. Level 25: +8s Firefly Duration OR +200 Flamebreak AoE/Knockback

Beastmaster:

  1. Level 10: +15% XP Gain OR +20 Movement Speed
  2. Level 15: +12 Strength OR -25s Respawn Time
  3. Level 20: 12% Cooldown Reduction OR +300 Health
  4. Level 25: +175 Wild Axes Damage OR +120 Damage

Bloodseeker:

  • Thirst now lingers for 2 seconds after a target dies.
  1. Level 10: +5 Armor OR +25 Damage
  2. Level 15: +30 Attack Speed OR +250 Health
  3. Level 20: -30s Respawn Time OR +10 All Stats
  4. Level 25: -7s Bloodrite Cooldown OR 30% Lifesteal

Bounty Hunter:Scepter Added

  • Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)
  1. Level 10: +175 Health OR +15% XP Gain
  2. Level 15: +40 Attack Speed OR +15 Movement Speed
  3. Level 20: +10% Spell Amplification OR +100 Damage
  4. Level 25: 20% Evasion OR -5s Jinada Cooldown

Brewmaster:

  • Earth Brewling's Demolish increased from 150% to 300%
  • Storm Brewling's Dispel magic damage to summons increased from 850 to 1000
  • Drunken Haze is now a proper projectile (1600 speed).
  • Drunken Haze cast point reduced from 0.4 to 0.3
  • Drunken Haze no longer has different durations for heroes and creeps.
  • Drunken Haze no longer has a 200 radius.
  • Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
  • Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
  • Drunken Haze duration reduced from 8 to 4
  • Drunken Haze mana cost reduced from 50 to 25
  1. Level 10: +25 Attack Speed OR +3 Mana Regen
  2. Level 15: +20 Movement Speed OR +10% Magic Resistance
  3. Level 20: -30s Respawn Time OR +20 Strength
  4. Level 25: +14 Primal Split Unit Armor OR +75 Damage

Bristleback:

  • Warpath Max Stacks rescaled from 5/6/7 to 5/7/9
  • Quill Spray now deals damage as it quickly expands outwards.
  1. Level 10: +7 Strength OR +2 Mana Regen
  2. Level 15: +20 Movement Speed OR +200 Health
  3. Level 20: +45 Attack Speed OR -30s Respawn Time
  4. Level 25: +25 Health Regen OR +4 Max Goo Stacks

Broodmother:

  • Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120
  • Insatiable Hunger is no longer dispellable.
  1. Level 10: +10 Agility OR +15% XP Gain
  2. Level 15: 20% Cooldown Reduction OR +7 Armor
  3. Level 20: +300 Health OR +50 Attack Speed
  4. Level 25: +8 Max Webs OR +200 Spiderlings Health

Centaur Warrunner:

  1. Level 10: +30 Damage OR +2 Mana Regen
  2. Level 15: 10% Evasion OR +10% Magic Resistance
  3. Level 20: +10% Spell Amplification OR +15 Strength
  4. Level 25: +1s Hoof Stomp Duration OR Gains Return Aura

Chaos Knight:Scepter Added

  • Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage.
  • Chaos Strike no longer applies a -5 armor debuff.
  • Chaos Strike crit chance increased from 10 to 12%
  • Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
  • Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range
  1. Level 10: +15 Attack Speed OR +7 Intelligence
  2. Level 15: +15 Movement Speed OR +10 Strength
  3. Level 20: +120 Gold/Min OR +12 All Stats
  4. Level 25: Reality Rift Pierces Spell Immunity OR 20% Cooldown Reduction

Chen:

  • Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
  • Added overhead for the damage dealt with Test of Faith
  1. Level 10: +15 Movement Speed OR +125 Cast Range
  2. Level 15: +200 Health OR +25% Spell Amplification
  3. Level 20: +90 Gold/Min OR -40s Respawn Time
  4. Level 25: +2 Holy Persuasion Max Count OR +200 Hand of God Heal

Clinkz:

  • Death Pact cooldown rescaled from 45/35/25 to 45/30/15
  1. Level 10: +10 Intelligence OR +10% Magic Resistance
  2. Level 15: +12 Strength OR +30 Searing Arrows Damage
  3. Level 20: 20% Evasion OR +10 All Stats
  4. Level 25: +70 Strafe Attack Speed OR +125 Attack Range

Clockwerk:

  1. Level 10: +4 Armor OR +200 Mana
  2. Level 15: +40 Damage OR +15 Movement Speed
  3. Level 20: -25s Respawn Time OR +12% Magic Resistance
  4. Level 25: +10s Battery Assault Duration OR +400 Health

Crystal Maiden:Scepter Reworked

  • Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.
  1. Level 10: +15% Magic Resistance OR +50 Damage
  2. Level 15: +125 Cast Range OR +200 Health
  3. Level 20: +120 Gold/Min OR -35s Respawn Time
  4. Level 25: +1.5s Frostbite Duration OR +200 Crystal Nova Damage

Dark Seer:

  • Wall of Replica no longer deals damage when heroes walk through it.
  • Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
  1. Level 10: 12% Evasion OR +100 Cast Range
  2. Level 15: +90 Damage OR +14 Health Regen
  3. Level 20: +12 Strength OR +25 Intelligence
  4. Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage

Dazzle:

  • Multiple instances of Poison Touch stack.
  1. Level 10: +10 Intelligence OR +125 Health
  2. Level 15: +100 Cast Range OR +40 Damage
  3. Level 20: +25 Movement Speed OR -30s Respawn Time
  4. Level 25: -6s Poison Touch Cooldown OR +60 Shadow Wave Heal

Death Prophet:

  1. Level 10: +4% Spell Amplification OR +6 Strength
  2. Level 15: +8% Magic Resistance OR +75 Cast Range
  3. Level 20: 10% Cooldown Reduction OR +25 Movement Speed
  4. Level 25: +400 Health OR +6 Exorcism Spirits

Disruptor:

  1. Level 10: +100 Cast Range OR +60 Gold/Min
  2. Level 15: +200 Health OR -30s Respawn Time
  3. Level 20: 15% Cooldown Reduction OR +10% Spell Amplification
  4. Level 25: +30% Magic Resistance OR +4 Thunder Strike Hits

Doom:

  • Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
  1. Level 10: +150 Health OR +8 Intelligence
  2. Level 15: +15 Movement Speed OR +6 Armor
  3. Level 20: +50 Damage OR +20 Health Regen
  4. Level 25: +2% Infernal Blade Damage OR Devour Can Target Ancients

Dragon Knight:

  • Elder Dragon Form Corrosive Breath now affects the splashed targets.
  • Dragon Tail is now a fast projectile while in Dragon Form.
  1. Level 10: +6 Strength OR +20 Attack Speed
  2. Level 15: +25% XP Gain OR +40 Damage
  3. Level 20: +120 Gold/Min OR +300 Health
  4. Level 25: 2x Dragon Blood Regen/Armor OR +50 Movement Speed

Drow Ranger:

  • Movement Speed reduced by 10
  1. Level 10: +15 Movement Speed OR +5 All Stats
  2. Level 15: +175 Health OR +20 Attack Speed
  3. Level 20: +6% Precision Aura Damage OR +14 Strength
  4. Level 25: +350 Gust Distance/Knockback OR +25 Marksmanship Agility

Earth Spirit:

  • Magnetize debuff now has an overhead counter (similar to Replicate).
  1. Level 10: +10 Intelligence OR +4 Armor
  2. Level 15: +15% Magic Resistance OR +90 Gold/Min
  3. Level 20: +15% Spell Amplification OR +300 Health
  4. Level 25: +300 Rolling Boulder Damage OR -35s Respawn Time

Earthshaker:

  1. Level 10: +250 Mana OR +8 Strength
  2. Level 15: +20 Movement Speed OR +50 Damage
  3. Level 20: +10% Spell Amplification OR -35s Respawn Time
  4. Level 25: +500 Health OR -2s Enchant Totem Cooldown

Elder Titan:

  • Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
  • Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
    - Note: When the spirit is inside your hero, both auras are centered around your hero.
  • Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount.
  • Natural Order aura increased from 275 to 325
  1. Level 10: -20s Respawn Time OR +10 Strength
  2. Level 15: +275 Health OR +25% XP Gain
  3. Level 20: +12% Magic Resistance OR +50 Attack Speed
  4. Level 25: +15 Armor OR +80 Astral Spirit Hero Attack

Ember Spirit:

  • Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
  • Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
  1. Level 10: +15% Spell Amplification OR +20 Damage
  2. Level 15: +20 Movement Speed OR +6 All Stats
  3. Level 20: +8 Armor OR 15% Cooldown Reduction [Note: Affects remnant charges]
  4. Level 25: +500 Flame Guard Absorption OR +2s Searing Chains

Enchantress:

  1. Level 10: +5 All Stats OR +15 Movement Speed
  2. Level 15: +8s Nature's Attendants Duration OR +40 Damage
  3. Level 20: +12% Magic Resistance OR -25s Respawn Time
  4. Level 25: +10 Nature's Attendants Wisps OR +25 Intelligence

Enigma:

  • Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
  • Black Hole now slowly rotates enemy units as it pulls them into the center.
  1. Level 10: +20 Movement Speed OR +12% Magic Resistance
  2. Level 15: 15% Cooldown Reduction OR +120 Gold/Min
  3. Level 20: +300 Health OR -30s Respawn Time
  4. Level 25: +8 Demonic Conversion Eidolons OR +12 Armor

Faceless Void:

  1. Level 10: +15 Attack Speed OR +5 Strength
  2. Level 15: +7 Armor OR+25 Damage
  3. Level 20: +300 Health OR +120 Gold/Min
  4. Level 25: +600 Timewalk Cast Range OR 20% Evasion

Gyrocopter:

  • Scepter attack interval from 1.2 to 1.1
  • Homing Missile now has low attack priority.
  1. Level 10: +6% Spell Amplification OR +150 Health
  2. Level 15: +10% Magic Resistance OR +30 Damage
  3. Level 20: +25 Movement Speed OR 20% Cooldown Reduction
  4. Level 25: +3 Homing Missile Charges OR +4 Flak Cannon Attacks

Huskar:

  1. Level 10: +150 Health OR +15 Movement Speed
  2. Level 15: +30 Damage OR 15% Lifesteal
  3. Level 20: +15 Strength OR +40 Attack Speed
  4. Level 25: +100 Attack Range OR +400 Life Break Cast Range

Invoker:

  • EMP damage changed from Pure to Magical
  • EMP damage per mana burned increased from 50% to 60%
  • Invoke is no longer an upgradeable ability.
  • Invoke cooldown rescaled from 22/17/12/5 to 6
  • Invoke mana cost rescaled from 20/40/60/80 to 60
  • Invoke no longer consumes mana when only slot positions are updated.
  • Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
  • Invoker no longer has a +6 Attribute Bonus ability at level 25.
  • Deafening Blast is no longer automatically upgraded when Reagents are level 7.
  • Forged Spirits no longer spawn multiple when Quas/Exort are level 4.
  • Invoker no longer gains passive attributes when leveling Reagents.
  • Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
  • Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..
  1. Level 10: +15 Damage OR +125 Health
  2. Level 15: +1 Forged Spirit Summoned OR +20% XP Gain
  3. Level 20: +7 All Stats OR +35 Attack Speed
  4. Level 25: AoE Deafening Blast OR -15s Tornado Cooldown

Io:

  1. Level 10: +10% Magic Resistance OR +6 Armor
  2. Level 15: +10 Mana Regen OR +10 Strength
  3. Level 20: +20 Health Regen OR +120 Gold/Min
  4. Level 25: +150 Spirits Damage OR -40s Respawn Time

Jakiro:

  • Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
  • Liquid Fire is no longer a Unique Attack Modifier.
  • Macropyre radius increased from 240 to 260
  1. Level 10: +15% XP Gain OR +8% Spell Amplification
  2. Level 15: +125 Cast Range OR +250 Health
  3. Level 20: +400 Attack Range OR +150 Gold/Min
  4. Level 25: +1.25s Ice Path Duration OR -50s Respawn Time

Juggernaut:

  1. Level 10: +150 Health OR +20 Damage
  2. Level 15: +20 Attack Speed OR +6 Armor
  3. Level 20: +20 Movement Speed OR +8 All Stats
  4. Level 25: +175 Blade Fury DPS OR +20 Agility

Keeper of the Light:

  1. Level 10: +6 Strength OR +20 Movement Speed
  2. Level 15: +20% XP Gain OR -25s Respawn Time
  3. Level 20: +10% Magic Resistance OR +7 Armor
  4. Level 25: +300 Cast Range OR +200 Illuminate Damage/Heal

Kunkka:

  1. Level 10: +20 Damage OR +150 Mana
  2. Level 15: +15 Health Regen OR +15 Movement Speed
  3. Level 20: +300 Health OR +120 Gold/Min
  4. Level 25: +200 Torrent AoE OR +25% Magic Resistance

Legion Commander:

  • Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
  • Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
  1. Level 10: +7 Strength OR +15% XP Gain
  2. Level 15: +30 Damage OR +20 Movement Speed
  3. Level 20: +7 Armor OR -20s Respawn Time
  4. Level 25: 25% Cooldown Reduction OR +40 Duel Damage Bonus

Leshrac:

  • Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
  • Lightning Storm cast point reduced from 0.6 to 0.45
  1. Level 10: +125 Health OR +15 Movement Speed
  2. Level 15: +400 Mana OR +8% Magic Resistance
  3. Level 20: +5% Spell Amplification OR +12 Strength
  4. Level 25: +50 Diabolic Edict Explosions OR +2s Lightning Storm Slow Duration

Lich:

  • Frost Armor can now target invulnerable structures.
  1. Level 10: +125 Health OR +15 Movement Speed
  2. Level 15: +100 Cast Range OR +5 All Stats
  3. Level 20: +150 Damage OR +120 Gold/Min
  4. Level 25: +25 Frost Armor Structure Armor OR Attacks Apply 30% MS and AS slow

Lifestealer:

  1. Level 10: +5 All Stats OR +15 Attack Speed
  2. Level 15: +200 Health OR +25 Damage
  3. Level 20: 15% Evasion OR +25 Movement Speed
  4. Level 25: +1s Rage Duration OR +15 Armor

Lina:

  1. Level 10: +250 Mana OR +20 Damage
  2. Level 15: -25s Respawn Time OR +100 Cast Range
  3. Level 20: +5% Spell Amplification OR +150 Attack Range
  4. Level 25: +1 Fiery Soul Max Stacks OR -4s Dragon Slave Cooldown

Lion:

  • Finger of Death Scepter AoE increased from 300 to 325
  1. Level 10: +175 Health OR +45 Damage
  2. Level 15: +90 Gold/Min OR -30s Respawn Time
  3. Level 20: 20% Magic Resistance OR +8% Spell Amplification
  4. Level 25: +3 Mana Drain Multi Target OR +20 All Stats

Lone Druid:

  • Returning from True Form to Druid Form reduced from 1.9 to 0.8
  • Spirit Bear now has 0.5 Mana regen.
  1. Level 10: +250 Health OR +200 Attack Range
  2. Level 15: +65 Damage OR +30 Spirit Bear Damage
  3. Level 20: +7 Spirit Bear Armor OR -50s Respawn Time
  4. Level 25: +1.5s Entangle Duration OR -10s Savage Roar Cooldown

Luna:

  1. Level 10: +15 Damage OR +4 Armor
  2. Level 15: +150 Health OR +40 Lucent Beam Damage
  3. Level 20: +25 Attack Speed OR +10% Magic Resistance
  4. Level 25: -4s Lucent Beam Cooldown OR +15 All Stats

Lycan:Hero Reworked

  • Howl now behaves like a normal buff, rather than a pseudo-aura.
  • Howl duration increased from 10 to 13
  • Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
  • Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
  • Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
  • Howl has double the effect (damage/HP) at night time.
  • Feral Impulse no longer provides 15/20/25/30 Attack Speed.
  • Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
  • Feral Impulse now provides 1/4/7/10 HP regeneration.
  • Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
  • Summoned Wolves no longer gain 15 HP regen at level 4.
  • Summoned Wolves now gain invisibility at level 4.
  • Summoned Wolves now gain cripple at level 3.
  • Cripple attack speed slow increased from 40 to 60
  1. Level 10: +20 Damage OR +150 Health
  2. Level 15: -20s Respawn Time OR +12 Strength
  3. Level 20: 15% Evasion OR 15% Cooldown Reduction
  4. Level 25: +15s Shapeshift Duration OR +2 Wolves Summoned

Magnus:

  • Skewer cooldown reduced from 30 to 25
  1. Level 10: +25 Attack Speed OR +15% Spell Amplification
  2. Level 15: +90 Gold/Min OR +50 Damage
  3. Level 20: +15 Strength OR +20 Movement Speed
  4. Level 25: -4s Shockwave Cooldown OR -35 Respawn Time

Medusa:

  1. Level 10: +10 Intelligence OR +15 Damage
  2. Level 15: +20 Attack Speed OR 10% Evasion
  3. Level 20: +15 Agility OR +500 Mana
  4. Level 25: +1s Stone Gaze Stun OR 25% Lifesteal

Meepo:

  • Meepo clones now share full attributes without Scepter.
  • Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
  • Meepo strength gain reduced from 1.6 to 1.3
  1. Level 10: +4 Armor OR +15 Damage
  2. Level 15: 15% Lifesteal OR +20 Movement Speed
  3. Level 20: 10% Evasion OR +25 Attack Speed
  4. Level 25: +400 Health OR -3s Poof Cooldown

Mirana:

  • Added a charge indicator for Mirana's ultimate scepter Starstorm
  1. Level 10: +8 Agility OR +150 Health
  2. Level 15: +5% Spell Amplification OR +30 Attack Speed
  3. Level 20: +40 Damage OR +8 Armor
  4. Level 25: +100 Leap Attack Speed OR +2 Multishot Sacred Arrows

Morphling:

  1. Level 10: +8 Agility OR +200 Mana
  2. Level 15: +25 Attack Speed OR 12% Cooldown Reduction
  3. Level 20: +25 Movement Speed OR +40 Damage
  4. Level 25: +400 Waveform Range OR +30% Replicate Damage

Naga Siren:

  • Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide
  1. Level 10: +250 Mana OR +125 Health
  2. Level 15: +30 Attack Speed OR 15% Evasion
  3. Level 20: +15 Agility OR +20 Strength
  4. Level 25: +1 Mirror Image Illusion OR +40 Movement Speed

Nature's Prophet:

  • Wrath of Nature damage increment per bounce increased from 7% to 11%
  • Wrath of Nature base damage reduced from 140/180/225 to 110/140/170
  • Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
  • Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205
  1. Level 10: +20 Damage OR +175 Health
  2. Level 15: +10 Intelligence OR +15 Movement Speed
  3. Level 20: +35 Attack Speed OR +8 Armor
  4. Level 25: +6 Treants Summoned OR -35s Respawn Time

Necrophos:Hero Reworked

  • Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
  • Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
  • Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
  • Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
  • Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
  • Replaced Sadist with a new ability, Ghost Shroud. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16
  1. Level 10: +40 Damage OR +6 Strength
  2. Level 15: +6 All Stats OR +15 Movement Speed
  3. Level 20: +5% Spell Amplification OR +10% Magic Resistance
  4. Level 25: +400 Health OR -1s Death Pulse Cooldown

Night Stalker:

  1. Level 10: +7 Strength OR +100 Cast Range
  2. Level 15: +300 Mana OR +25 Attack Speed
  3. Level 20: +30 Movement Speed OR +50 Damage
  4. Level 25: +12 Armor OR -6s Crippling Fear Cooldown

Nyx Assassin:

  1. Level 10: +5% Spell Amplification OR +175 Health
  2. Level 15: +25 Agility OR +10 Strength
  3. Level 20: +120 Gold/Min OR +15% Magic Resistance
  4. Level 25: +40 Movement Speed OR +200% Spiked Carapace Damage

Ogre Magi:

  1. Level 10: +60 Gold/Min OR +100 Cast Range
  2. Level 15: +40 Damage OR +8% Magic Resistance
  3. Level 20: +250 Health OR +25 Movement Speed
  4. Level 25: +15% Spell Amplification OR +40 Bloodlust Attack Speed

Omniknight:

  • Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
  • Repel duration reduced from 5/6/7/8 to 4/5/6/7
  • Repel cooldown increased from 20/18/16/14 to 30/26/22/18
  • Repel can no longer be cast on enemies.
  • Purification heal rescaled from 90/180/270/360 to 90/160/230/300
  • Purification cooldown rescaled from 9 to 11/10/9/8
  • Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
  1. Level 10: +60 Gold/Min OR +15% XP Gain
  2. Level 15: +75 Cast Range OR +8 Strength
  3. Level 20: +100 Damage OR +6 Mana Regen
  4. Level 25: -16% Degen Aura OR +200 Purification Damage/Heal

Oracle:

  1. Level 10: -20s Respawn Time OR +15% XP Gain
  2. Level 15: +200 Health OR +60 Gold/Min
  3. Level 20: +25 Movement Speed OR +20 Intelligence
  4. Level 25: +2s False Promise Duration OR +250 Cast Range

Outworld Devourer:

  • Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
  1. Level 10: +250 Mana OR +10 Movement Speed
  2. Level 15: +5 Armor OR +20 Attack Speed
  3. Level 20: +15 Intelligence OR +250 Health
  4. Level 25: +60s Arcane Orb Intelligence Steal OR +8% Spell Amplification

Phantom Assassin:

  • Stifling Dagger base damage reduced from 75 to 70
  1. Level 10: +150 Health OR +15 Damage
  2. Level 15: 10% Lifesteal OR +15 Movement Speed
  3. Level 20: +35 Attack Speed OR +10 All Stats
  4. Level 25: +25 Agility OR Double Strike Stifling Dagger

Phantom Lancer:Scepter Added

  • Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds.
  • Phantom Rush minimum proc range reduced from 300 to 250
  • Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
  1. Level 10: +150 Health OR +20 Attack Speed
  2. Level 15: +8 All Stats OR 15% Cooldown Reduction
  3. Level 20: +15% Magic Resistance OR 15% Evasion
  4. Level 25: +600 Phantom Rush Range OR +20 Strength

Phoenix:

  • Sun Ray changed from Pure to Magical damage type
  • Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
  • Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
  • Icarus Dive slow increased from 25% to 28%
  1. Level 10: -20s Respawn Time OR +175 Health
  2. Level 15: +90 Gold/Min OR +12 Strength
  3. Level 20: +10 Armor OR +8% Spell Amplification
  4. Level 25: +2 Supernova Hit Count OR +1s Supernova Stun Duration

Puck:

  1. Level 10: +8 Intelligence OR +150 Health
  2. Level 15: +40 Damage OR +20 Movement Speed
  3. Level 20: +8% Spell Amplification OR +20% Magic Resistance
  4. Level 25: +300 Gold/Min OR +75% Illusory Orb Distance/Speed

Pudge:

  1. Level 10: +8 Strength OR +2 Mana Regen
  2. Level 15: +5 Armor OR +15 Movement Speed
  3. Level 20: +150 Gold/Min OR -35s Respawn Time
  4. Level 25: +1.75 Flesh Heap Stack Strength OR +120 Rot Damage

Pugna:

  • Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
  1. Level 10: +3 Mana Regen OR +150 Health
  2. Level 15: -25s Respawn Time OR +10 Strength
  3. Level 20: +10 All Stats OR +100 Cast Range
  4. Level 25: +50% Life Drain Heal OR +100 Nether Blast Damage

Queen of Pain:

  • Base attack time reduced from 1.6 to 1.5
  1. Level 10: +20 Damage OR +5 Strength
  2. Level 15: +12% Cooldown Reduction OR +90 Gold/Min
  3. Level 20: +100 Attack Range OR +200 Health
  4. Level 25: 70% Spell Lifesteal (1/5 for non-heroes) OR +35 Intelligence

Razor:

  1. Level 10: +15 Movement Speed OR +10 Agility
  2. Level 15: +5 Armor OR +150 Cast Range
  3. Level 20: +250 Health OR +30 Attack Speed
  4. Level 25: +175 Attack Range OR +14 Static Link Damage Steal

Riki:Scepter Added

  • Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
  1. Level 10: +15 Movement Speed OR +150 Health
  2. Level 15: +10 Agility OR +20% XP Gain
  3. Level 20: +250 Cast Range OR +8 All Stats
  4. Level 25: +0.4 Backstab Multiplier OR -4s Smokescreen Cooldown

Rubick:

  • Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
  • Fade Bolt damage reduction per bounce increased from 4% to 8%
  1. Level 10: +60 Gold/Min OR +50 Damage
  2. Level 15: +150 Health OR +15 Intelligence
  3. Level 20: +75 Cast Range OR +8% Spell Amplification
  4. Level 25: 20% Cooldown Reduction OR +400 Telekinesis Land Distance

Sand King:

  • Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
  1. Level 10: +200 Mana OR +5 Armor
  2. Level 15: +12% Magic Resistance OR +15 Movement Speed
  3. Level 20: +350 Health OR +120 Gold/Min
  4. Level 25: +4 Epicenter Pulses OR +50 Health Regen

Shadow Demon:

  1. Level 10: +6 Strength OR +10 Movement Speed
  2. Level 15: +75 Cast Range OR +6% Spell Amplification
  3. Level 20: +10% Magic Resistance OR -25s Respawn Time
  4. Level 25: +400 Demonic Purge Damage OR -1s Shadow Poison Cooldown

Shadow Fiend:

  • Shadow Raze cast point reduced from 0.67 to 0.55
  1. Level 10: +15 Movement Speed OR +20 Attack Speed
  2. Level 15: +6% Spell Amplification OR +175 Health
  3. Level 20: 15% Evasion OR +2 Damage Per Soul
  4. Level 25: +150 Attack Range OR -7s Shadow Raze Cooldown

Shadow Shaman:

  • Mass Serpent Wards no longer deal damage in 175 AoE.
  • Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
  • Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
  • Scepter Mass Serpent Wards attack range increases by 225.
  1. Level 10: +150 Health OR +15 Movement Speed
  2. Level 15: +100 Cast Range OR +20% XP Gain
  3. Level 20: -30s Respawn Time OR +20% Magic Resistance
  4. Level 25: +1 Serpent Wards Attacks Health OR +3s Shackles Duration

Silencer:

  1. Level 10: +4 Armor OR +7 Intelligence
  2. Level 15: +200 Health OR +60 Gold/Min
  3. Level 20: +30 Attack Speed OR +12% Magic Resistance
  4. Level 25: +200 Attack Range OR +20% Curse Slow

Skywrath Mage:Scepter Reworked

  • Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
  1. Level 10: +125 Health OR +7 Intelligence
  2. Level 15: +50 Damage OR +60 Gold/Min
  3. Level 20: +20 Movement Speed OR +15% Magic Resistance
  4. Level 25: -4s Ancient Seal Cooldown OR +14 Mana Regen

Slardar:

  1. Level 10: +6 Health Regen OR +175 Mana
  2. Level 15: +200 Health OR +25 Attack Speed
  3. Level 20: +35 Damage OR +7 Armor
  4. Level 25: +20 Strength OR +10% Bash Chance

Slark:Scepter Added

  • Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
  1. Level 10: 10% Life Steal OR +15 Damage
  2. Level 15: +15 Agility OR +10 Strength
  3. Level 20: +250 Health OR +25 Attack Speed
  4. Level 25: +3s Pounce Leash OR +12 All Stats

Sniper:Scepter Added

  • Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions)
  1. Level 10: +4 Mana Regen OR +15 Attack Speed
  2. Level 15: +20 Shrapnel DPS OR +200 Health
  3. Level 20: +8 Armor OR 25% Cooldown Reduction
  4. Level 25: +100 Attack Range OR +4 Shrapnel Charges

Spectre:

  1. Level 10: +20 Damage OR +5 Armor
  2. Level 15: +6 All Stats OR +15 Movement Speed
  3. Level 20: +25 Attack Speed OR +12 Strength
  4. Level 25: -10s Spectral Dagger Cooldown OR 400 Health

Spirit Breaker:

  1. Level 10: +5 All Stats OR +15 Movement Speed
  2. Level 15: +20 Damage OR +5 Armor
  3. Level 20: +120 Gold/Min OR -40s Respawn Time
  4. Level 25: +17% Greater Bash Chance OR +500 Charge Speed

Storm Spirit:

  1. Level 10: +20 Damage OR +3 Mana Regen
  2. Level 15: +175 Health OR +10 Intelligence
  3. Level 20: +40 Attack Speed OR +7 Armor
  4. Level 25: +0.75s Electric Vortex OR +10% Spell Amplification

Sven:

  1. Level 10: +6 Strength OR +200 Mana
  2. Level 15: +15 Movement Speed OR +6 All Stats
  3. Level 20: +30 Attack Speed OR 15% Evasion
  4. Level 25: +65 Damage OR -5s Stormbolt Cooldown

Techies:Hero Reworked

  • Land Mines renamed to Proximity Mines
  • Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
  • Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
  • Proximity Mines require 1.75 seconds to be active and invisible.
  • Proximity Mines can no longer be auto-attacked (via attack-move).
  • Proximity Mines damage type is now Magical.
  • Proximity Mines cooldown increased from 9/8/7/5 to 12
  • Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
  • Proximity Mines mana cost is 110/130/150/170.
  • Proximity Mines do full damage in the AoE (rather than half at a certain radius).
  • Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
  • Proximity Mines have 1 HP.
  • Proximity Mines deal 25% damage to buildings.
  • Proximity Mines bounty changed from 10/14 gold/XP to 30/0
  • Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
  • Proximity Mines must be directly targeted to be attacked.
  • Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).

  • Replaced Suicide Squad Attack with Blast Off
  • Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
  • Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
  • Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
  • Blast Off has a 35 second cooldown.
  • Blast Off has a 1 second cast time.

  • Stasis Trap now roots enemies instead of stunning.
  • Stasis Trap no longer has a 1.5 detonation delay.
  • Stasis Trap activation time increased from 1.5 to 2
  • Stasis Trap Trigger radius reduced from 450 to 400
  • Stasis Trap effect radius increased from 450 to 600
  • Stasis Trap root duration is 2/3/4/5.
  • Stasis Trap no longer expire.
  • Stasis Trap no longer gives vision, but reveals the area upon detonation.

  • Remote Mines now have a 0.25 second Detonation delay.
  • Remote Mines cast time reduced from 1.5 to 1.0
  1. Level 10: +20 Movement Speed OR +2 Mana Regen
  2. Level 15: +25% XP Gain OR +200 Cast Range
  3. Level 20: +120 Gold/Min OR -60s Respawn Time
  4. Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction

Templar Assassin:

  • Psi Blades now work when illusions of Templar Assassin attack
  1. Level 10: +25 Attack Speed OR +15 Movement Speed
  2. Level 15: +6 All Stats OR 12% Evasion
  3. Level 20: +250 Health OR +40 Damage
  4. Level 25: +3 Refraction Instances OR -30s Respawn Time

Terrorblade:

  1. Level 10: +6 Health Regen OR +15 Attack Speed
  2. Level 15: +25 Damage OR +175 Health
  3. Level 20: +15 Agility OR +15 Movement Speed
  4. Level 25: +15 All Stats OR -30s Sunder Cooldown

Tidehunter:

  • Gush projectile speed reduced from 4000 to 2500
  1. Level 10: +50 Damage OR +150 Health
  2. Level 15: +7 Armor OR +30% XP Gain
  3. Level 20: +6 Mana Regen OR +15 Strength
  4. Level 25: -5 Gush Armor OR 20% Cooldown Reduction

Timbersaw:

  1. Level 10: +150 Health OR +10% XP Gain
  2. Level 15: +14 Health Regen OR +15 Intelligence
  3. Level 20: +5% Spell Amplification OR +125 Cast Range
  4. Level 25: +6% Whirling Death Attribute Reduction OR +20 Strength

Tinker:

  1. Level 10: +8 Intelligence OR +5 Armor
  2. Level 15: +200 Health OR 4% Spell Amplification
  3. Level 20: +75 Cast Range OR 15% Magic Resistance
  4. Level 25: 20% Spell Lifesteal (1/5 for non-heroes) OR +100 Laser Damage

Tiny:

  • Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
  • Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
  • Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
  • Craggy Exterior chance rescaled from 10/15/20/25% to 25%
  • Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
  1. Level 10: +6 Strength OR +10 Intelligence
  2. Level 15: +45 Damage OR +15 Movement Speed
  3. Level 20: +25 Attack Speed OR +14 Mana Regen
  4. Level 25: 20% Cooldown Reduction OR +200 Avalanche Damage

Treant Protector:Hero Reworked

  • Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.
  1. Level 10: +30 Attack Speed OR +2 Mana Regen
  2. Level 15: +90 Gold/Min OR +25 Movement Speed
  3. Level 20: 15% Cooldown Reduction OR +65 Damage
  4. Level 25: +5 Living Armor Block Instances OR +20% 2s Bash

Troll Warlord:

  1. Level 10: +6 Strength OR 10 Agility
  2. Level 15: +15 Movement Speed OR +6 Armor
  3. Level 20: +300 Health OR +40 Damage
  4. Level 25: -7s Whirling Axes Cooldown OR +20% Magic Resistance

Tusk:

  • Walrus Kick range increased from 900 to 1400
  • Walrus Punch attack range increased from 128 to 150
  • Walrus Kick attack range increased from 128 to 150
  • Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
  1. Level 10: +20% XP Gain OR +30 Damage
  2. Level 15: +15 Strength OR +90 Gold/Min
  3. Level 20: +6 Armor OR +10% Magic Resistance
  4. Level 25: +500 Health OR +150% Walrus Punch Crit

Underlord:Added to Captains Mode

  • Added to Captains Mode
  • Pit of Malice no longer pierces Spell Immunity.
  • Pit of Malice no longer interrupts.
  • Pit of Malice no longer deals damage.
  • Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
  • Pit of Malice now affects units every 3.5 seconds.
  • Pit of Malice duration increased from 7 to 12
  • Pit of Malice radius increased from 275 to 375
  • Pit of Malice cast point reduced from 0.6 to 0.45
  • Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
  • Dark Rift radius increased from 450 to 600
  • Dark Rift delay increased from 5/4/3 to 6/5/4
  1. Level 10: +4 Armor OR +2 Mana Regen
  2. Level 15: +200 Health OR +8% Spell Amplification
  3. Level 20: +50 Attack Speed OR +100 Cast Range
  4. Level 25: +0.4s Pit of Malice Root OR +50 Health Regen

Undying:

  • Flesh Golem Heal increased from 6% per hero to 10%
  1. Level 10: -30s Respawn Time OR +90 Gold/Min
  2. Level 15: +30% XP Gain OR +300 Health
  3. Level 20: +10 All Stats OR +20 Movement Speed
  4. Level 25: +40 Tombstone Zombie Damage OR +12 Armor

Ursa:

  1. Level 10: +25 Damage OR +8% Magic Resistance
  2. Level 15: +5 Armor OR +20 Attack Speed
  3. Level 20: +15 Movement Speed OR +250 Health
  4. Level 25: +10 Fury Swipes Damage OR +14 All Stats

Vengeful Spirit:

  • Wave of Terror damage type changed from Pure to Magic
  • Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
  1. Level 10: +8% Magic Resistance OR +25 Attack Speed
  2. Level 15: +100 Magic Missile Damage OR +8 All Stats
  3. Level 20: +50 Damage OR +20 Movement Speed
  4. Level 25: +20% Vengeance Aura Damage OR Magic Missile Pierces Spell Immunity

Venomancer:

  1. Level 10: +20% XP Gain OR +20 Movement Speed
  2. Level 15: +175 Health OR +150 Cast Range
  3. Level 20: +15% Magic Resistance OR +75 Damage
  4. Level 25: 3x Plague Ward HP/Damage OR -60s Respawn Time

Viper:

  • Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
  1. Level 10: +15 Damage OR +125 Health
  2. Level 15: +7 Strength OR +14 Agility
  3. Level 20: +7 Armor OR +75 Attack Range
  4. Level 25: Poison Attack Affects Buildings OR +80 Viper Strike DPS

Visage:

  • Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
  • Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
  • Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
  • Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
  • Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
  • Familiars now have 500/750/1000 HP (instead of 3 hits).
  • Familiars now interact with regeneration effects normally.
  • Familiars no longer regenerate attack damage with Stone Form.
  • Familiars attack damage recharge time reduced from 15 to 2
  • Familiars are no longer Spell Immune.
  • Familiars now have 35% magic resistance.
  • Familiars movement speed rescaled from 380/390/400 to 430
  • Familiars damage per charge rescaled from 8/14/22 to 8/16/24
  • Stone Form duration reduced from 8 to 6 seconds
  • Stone Form cooldown reduced from 20 to 14
  1. Level 10: +60 Gold/Min OR +15% XP Gain
  2. Level 15: +50 Damage OR +100 Cast Range
  3. Level 20: +250 Health OR -30s Respawn Time
  4. Level 25: +20% Spell Amplification OR +120 Familiars Movement Speed

Warlock:

  • Fatal Bonds mana cost increased from 120 to 140
  • Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
  1. Level 10: +6 All Stats OR +15% XP Gain
  2. Level 15: +125 Cast Range OR +20 Movement Speed
  3. Level 20: +350 Health OR -30s Respawn Time
  4. Level 25: Spell Immunity for Chaotic Offering Golems OR +15 Chaotic Offering Golems Armor

Weaver:

  • Agility gain from 2.5 to 2.8
  1. Level 10: +6 Strength OR +30 Shukuchi Damage
  2. Level 15: +25 Damage OR +7 All Stats
  3. Level 20: +200 Health OR +15 Agility
  4. Level 25: +200 Shukuchi Movement Speed OR +20% Magic Resistance

Windranger:

  • Powershot damage reduction per unit hit increased from 10% to 20%
  • Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
  1. Level 10: +15 Damage OR +4 Mana Regen
  2. Level 15: +150 Health OR +13 Intelligence
  3. Level 20: +12% Spell Amplification OR +12% Magic Resistance
  4. Level 25: +100 Attack Range OR -5s Powershot Cooldown

Winter Wyvern:

  1. Level 10: +8 Intelligence OR +5 Strength
  2. Level 15: +15 Movement Speed OR +40 Damage
  3. Level 20: +120 Gold/Min OR -35s Respawn Time
  4. Level 25: -3s Splinter Blast Cooldown OR +15% Arctic Burn Slow

Witch Doctor:

  • Maledict DPS increased from 5/10/15/20 to 7/14/21/28
  1. Level 10: +200 Health OR +20% XP Gain
  2. Level 15: +75 Damage OR -35s Respawn Time
  3. Level 20: +8 Armor OR +15% Magic Resistance
  4. Level 25: +150 Death Ward Attack Range OR +20 Voodoo Restoration Heal

Wraith King:

  • Reincarnation cooldown reduced from 260/160/60 to 240/140/40
  1. Level 10: +15 Damage OR +8 Intelligence
  2. Level 15: +15 Movement Speed OR +200 Health
  3. Level 20: +40 Attack Speed OR +20 Strength
  4. Level 25: No Reincarnation mana cost OR +20% Vampiric Aura Lifesteal

Zeus:Scepter Reworked

  • Reworked Zeus Scepter. Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on the closest enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range.
  1. Level 10: +2 Mana Regen OR 150 Health
  2. Level 15: +5 Armor OR 10% Magic Resistance
  3. Level 20: +30 Movement Speed OR -35 Respawn Time
  4. Level 25: +1.5% Static Field Damage OR +200 Cast Range

Tidak ada komentar