Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
Added overhead for the damage dealt with Test of Faith
Level 10: +15 Movement Speed OR +125 Cast Range
Level 15: +200 Health OR +25% Spell Amplification
Level 20: +90 Gold/Min OR -40s Respawn Time
Level 25: +2 Holy Persuasion Max Count OR +200 Hand of God Heal
Clinkz:
Death Pact cooldown rescaled from 45/35/25 to 45/30/15
Level 10: +10 Intelligence OR +10% Magic Resistance
Level 15: +12 Strength OR +30 Searing Arrows Damage
Level 20: 20% Evasion OR +10 All Stats
Level 25: +70 Strafe Attack Speed OR +125 Attack Range
Clockwerk:
Level 10: +4 Armor OR +200 Mana
Level 15: +40 Damage OR +15 Movement Speed
Level 20: -25s Respawn Time OR +12% Magic Resistance
Level 25: +10s Battery Assault Duration OR +400 Health
Crystal Maiden:Scepter Reworked
Reworked Crystal Maiden Scepter. Now applies Frost Bite to any
unit that has been standing in the Freezing Field for over 2.5 seconds.
An enemy can only be affected once.
Level 10: +15% Magic Resistance OR +50 Damage
Level 15: +125 Cast Range OR +200 Health
Level 20: +120 Gold/Min OR -35s Respawn Time
Level 25: +1.5s Frostbite Duration OR +200 Crystal Nova Damage
Dark Seer:
Wall of Replica no longer deals damage when heroes walk through it.
Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
Level 10: 12% Evasion OR +100 Cast Range
Level 15: +90 Damage OR +14 Health Regen
Level 20: +12 Strength OR +25 Intelligence
Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage
Level 20: 10% Cooldown Reduction OR +25 Movement Speed
Level 25: +400 Health OR +6 Exorcism Spirits
Disruptor:
Level 10: +100 Cast Range OR +60 Gold/Min
Level 15: +200 Health OR -30s Respawn Time
Level 20: 15% Cooldown Reduction OR +10% Spell Amplification
Level 25: +30% Magic Resistance OR +4 Thunder Strike Hits
Doom:
Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
Level 10: +150 Health OR +8 Intelligence
Level 15: +15 Movement Speed OR +6 Armor
Level 20: +50 Damage OR +20 Health Regen
Level 25: +2% Infernal Blade Damage OR Devour Can Target Ancients
Dragon Knight:
Elder Dragon Form Corrosive Breath now affects the splashed targets.
Dragon Tail is now a fast projectile while in Dragon Form.
Level 10: +6 Strength OR +20 Attack Speed
Level 15: +25% XP Gain OR +40 Damage
Level 20: +120 Gold/Min OR +300 Health
Level 25: 2x Dragon Blood Regen/Armor OR +50 Movement Speed
Drow Ranger:
Movement Speed reduced by 10
Level 10: +15 Movement Speed OR +5 All Stats
Level 15: +175 Health OR +20 Attack Speed
Level 20: +6% Precision Aura Damage OR +14 Strength
Level 25: +350 Gust Distance/Knockback OR +25 Marksmanship Agility
Earth Spirit:
Magnetize debuff now has an overhead counter (similar to Replicate).
Level 10: +10 Intelligence OR +4 Armor
Level 15: +15% Magic Resistance OR +90 Gold/Min
Level 20: +15% Spell Amplification OR +300 Health
Level 25: +300 Rolling Boulder Damage OR -35s Respawn Time
Earthshaker:
Level 10: +250 Mana OR +8 Strength
Level 15: +20 Movement Speed OR +50 Damage
Level 20: +10% Spell Amplification OR -35s Respawn Time
Level 25: +500 Health OR -2s Enchant Totem Cooldown
Elder Titan:
Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
- Note: When the spirit is inside your hero, both auras are centered around your hero.
Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount.
Natural Order aura increased from 275 to 325
Level 10: -20s Respawn Time OR +10 Strength
Level 15: +275 Health OR +25% XP Gain
Level 20: +12% Magic Resistance OR +50 Attack Speed
Level 25: +15 Armor OR +80 Astral Spirit Hero Attack
Ember Spirit:
Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
Slight of Fist now places Ember Spirit in front of the target
(from the direction of his casting location), rather than randomly
around the hero.
Level 15: +25 Attack Speed OR 12% Cooldown Reduction
Level 20: +25 Movement Speed OR +40 Damage
Level 25: +400 Waveform Range OR +30% Replicate Damage
Naga Siren:
Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide
Level 10: +250 Mana OR +125 Health
Level 15: +30 Attack Speed OR 15% Evasion
Level 20: +15 Agility OR +20 Strength
Level 25: +1 Mirror Image Illusion OR +40 Movement Speed
Nature's Prophet:
Wrath of Nature damage increment per bounce increased from 7% to 11%
Wrath of Nature base damage reduced from 140/180/225 to 110/140/170
Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205
Level 10: +20 Damage OR +175 Health
Level 15: +10 Intelligence OR +15 Movement Speed
Level 20: +35 Attack Speed OR +8 Armor
Level 25: +6 Treants Summoned OR -35s Respawn Time
Necrophos:Hero Reworked
Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
Replaced Sadist with a new ability, Ghost Shroud. Turns
you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura
that reduces enemy movement speed by 12/20/28/36%. While you are in this
form you take 20% more magic damage but any HP/MP you heal is amplified
by 50%. Cooldown: 28/24/20/16
Level 10: +40 Damage OR +6 Strength
Level 15: +6 All Stats OR +15 Movement Speed
Level 20: +5% Spell Amplification OR +10% Magic Resistance
Level 25: +400 Health OR -1s Death Pulse Cooldown
Night Stalker:
Level 10: +7 Strength OR +100 Cast Range
Level 15: +300 Mana OR +25 Attack Speed
Level 20: +30 Movement Speed OR +50 Damage
Level 25: +12 Armor OR -6s Crippling Fear Cooldown
Nyx Assassin:
Level 10: +5% Spell Amplification OR +175 Health
Level 15: +25 Agility OR +10 Strength
Level 20: +120 Gold/Min OR +15% Magic Resistance
Level 25: +40 Movement Speed OR +200% Spiked Carapace Damage
Ogre Magi:
Level 10: +60 Gold/Min OR +100 Cast Range
Level 15: +40 Damage OR +8% Magic Resistance
Level 20: +250 Health OR +25 Movement Speed
Level 25: +15% Spell Amplification OR +40 Bloodlust Attack Speed
Omniknight:
Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
Repel duration reduced from 5/6/7/8 to 4/5/6/7
Repel cooldown increased from 20/18/16/14 to 30/26/22/18
Repel can no longer be cast on enemies.
Purification heal rescaled from 90/180/270/360 to 90/160/230/300
Purification cooldown rescaled from 9 to 11/10/9/8
Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
Level 10: +60 Gold/Min OR +15% XP Gain
Level 15: +75 Cast Range OR +8 Strength
Level 20: +100 Damage OR +6 Mana Regen
Level 25: -16% Degen Aura OR +200 Purification Damage/Heal
Oracle:
Level 10: -20s Respawn Time OR +15% XP Gain
Level 15: +200 Health OR +60 Gold/Min
Level 20: +25 Movement Speed OR +20 Intelligence
Level 25: +2s False Promise Duration OR +250 Cast Range
Outworld Devourer:
Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
Level 10: +3 Mana Regen OR +150 Health
Level 15: -25s Respawn Time OR +10 Strength
Level 20: +10 All Stats OR +100 Cast Range
Level 25: +50% Life Drain Heal OR +100 Nether Blast Damage
Queen of Pain:
Base attack time reduced from 1.6 to 1.5
Level 10: +20 Damage OR +5 Strength
Level 15: +12% Cooldown Reduction OR +90 Gold/Min
Level 20: +100 Attack Range OR +200 Health
Level 25: 70% Spell Lifesteal (1/5 for non-heroes) OR +35 Intelligence
Razor:
Level 10: +15 Movement Speed OR +10 Agility
Level 15: +5 Armor OR +150 Cast Range
Level 20: +250 Health OR +30 Attack Speed
Level 25: +175 Attack Range OR +14 Static Link Damage Steal
Riki:Scepter Added
Added a Scepter for Riki. Increases ultimate duration by
4 seconds. Allows you to target an allied hero, hiding inside them for
the duration. The radius that you attack in follows the allied hero.
1000 Cast Range.
Level 10: +15 Movement Speed OR +150 Health
Level 15: +10 Agility OR +20% XP Gain
Level 20: +250 Cast Range OR +8 All Stats
Level 25: +0.4 Backstab Multiplier OR -4s Smokescreen Cooldown
Rubick:
Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
Fade Bolt damage reduction per bounce increased from 4% to 8%
Level 10: +60 Gold/Min OR +50 Damage
Level 15: +150 Health OR +15 Intelligence
Level 20: +75 Cast Range OR +8% Spell Amplification
Level 25: 20% Cooldown Reduction OR +400 Telekinesis Land Distance
Sand King:
Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
Level 10: +200 Mana OR +5 Armor
Level 15: +12% Magic Resistance OR +15 Movement Speed
Level 20: +350 Health OR +120 Gold/Min
Level 25: +4 Epicenter Pulses OR +50 Health Regen
Shadow Demon:
Level 10: +6 Strength OR +10 Movement Speed
Level 15: +75 Cast Range OR +6% Spell Amplification
Level 20: +10% Magic Resistance OR -25s Respawn Time
Level 25: +150 Attack Range OR -7s Shadow Raze Cooldown
Shadow Shaman:
Mass Serpent Wards no longer deal damage in 175 AoE.
Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
Scepter Mass Serpent Wards attack range increases by 225.
Level 10: +150 Health OR +15 Movement Speed
Level 15: +100 Cast Range OR +20% XP Gain
Level 20: -30s Respawn Time OR +20% Magic Resistance
Level 25: +1 Serpent Wards Attacks Health OR +3s Shackles Duration
Silencer:
Level 10: +4 Armor OR +7 Intelligence
Level 15: +200 Health OR +60 Gold/Min
Level 20: +30 Attack Speed OR +12% Magic Resistance
Level 25: +200 Attack Range OR +20% Curse Slow
Skywrath Mage:Scepter Reworked
Reworked Skywrath Mage's Scepter. Anytime you cast an
ability, a different random nearby target (heroes prioritized) will be
targeted within 700 AoE of the target. For example, if you Ancient Seal a
target, you will also Ancient Seal another target. If you Mystic Flare
an area, a random nearby target (heroes prioritized) that isn't in the
existing target area (but is within 700 range from the location) will
also be hit.
Level 10: +125 Health OR +7 Intelligence
Level 15: +50 Damage OR +60 Gold/Min
Level 20: +20 Movement Speed OR +15% Magic Resistance
Level 25: -4s Ancient Seal Cooldown OR +14 Mana Regen
Slardar:
Level 10: +6 Health Regen OR +175 Mana
Level 15: +200 Health OR +25 Attack Speed
Level 20: +35 Damage OR +7 Armor
Level 25: +20 Strength OR +10% Bash Chance
Slark:Scepter Added
Added Scepter to Slark. Reduces ultimate cooldown from
60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied
heroes underneath it.
Level 10: 10% Life Steal OR +15 Damage
Level 15: +15 Agility OR +10 Strength
Level 20: +250 Health OR +25 Attack Speed
Level 25: +3s Pounce Leash OR +12 All Stats
Sniper:Scepter Added
Added Scepter to Sniper. Assassinate is now a ground
targeted spell with 400 AoE. Upon cast, it locks onto the targets in the
area, and after the channel period launches a 2.8x critical strike and
procs headshot on the player-controlled units in the AoE. (only affects
visible heroes/illusions)
Level 10: +4 Mana Regen OR +15 Attack Speed
Level 15: +20 Shrapnel DPS OR +200 Health
Level 20: +8 Armor OR 25% Cooldown Reduction
Level 25: +100 Attack Range OR +4 Shrapnel Charges
Spectre:
Level 10: +20 Damage OR +5 Armor
Level 15: +6 All Stats OR +15 Movement Speed
Level 20: +25 Attack Speed OR +12 Strength
Level 25: -10s Spectral Dagger Cooldown OR 400 Health
Spirit Breaker:
Level 10: +5 All Stats OR +15 Movement Speed
Level 15: +20 Damage OR +5 Armor
Level 20: +120 Gold/Min OR -40s Respawn Time
Level 25: +17% Greater Bash Chance OR +500 Charge Speed
Storm Spirit:
Level 10: +20 Damage OR +3 Mana Regen
Level 15: +175 Health OR +10 Intelligence
Level 20: +40 Attack Speed OR +7 Armor
Level 25: +0.75s Electric Vortex OR +10% Spell Amplification
Sven:
Level 10: +6 Strength OR +200 Mana
Level 15: +15 Movement Speed OR +6 All Stats
Level 20: +30 Attack Speed OR 15% Evasion
Level 25: +65 Damage OR -5s Stormbolt Cooldown
Techies:Hero Reworked
Land Mines renamed to Proximity Mines
Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
Proximity Mines detonate whenever an enemy is standing
in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't
explode).
Proximity Mines require 1.75 seconds to be active and invisible.
Proximity Mines can no longer be auto-attacked (via attack-move).
Proximity Mines damage type is now Magical.
Proximity Mines cooldown increased from 9/8/7/5 to 12
Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
Proximity Mines mana cost is 110/130/150/170.
Proximity Mines do full damage in the AoE (rather than half at a certain radius).
Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
Proximity Mines have 1 HP.
Proximity Mines deal 25% damage to buildings.
Proximity Mines bounty changed from 10/14 gold/XP to 30/0
Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
Proximity Mines must be directly targeted to be attacked.
Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
Replaced Suicide Squad Attack with Blast Off
Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
Blast Off has a 35 second cooldown.
Blast Off has a 1 second cast time.
Stasis Trap now roots enemies instead of stunning.
Stasis Trap no longer has a 1.5 detonation delay.
Stasis Trap activation time increased from 1.5 to 2
Stasis Trap Trigger radius reduced from 450 to 400
Stasis Trap effect radius increased from 450 to 600
Stasis Trap root duration is 2/3/4/5.
Stasis Trap no longer expire.
Stasis Trap no longer gives vision, but reveals the area upon detonation.
Remote Mines now have a 0.25 second Detonation delay.
Remote Mines cast time reduced from 1.5 to 1.0
Level 10: +20 Movement Speed OR +2 Mana Regen
Level 15: +25% XP Gain OR +200 Cast Range
Level 20: +120 Gold/Min OR -60s Respawn Time
Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction
Templar Assassin:
Psi Blades now work when illusions of Templar Assassin attack
Level 10: +25 Attack Speed OR +15 Movement Speed
Level 15: +6 All Stats OR 12% Evasion
Level 20: +250 Health OR +40 Damage
Level 25: +3 Refraction Instances OR -30s Respawn Time
Terrorblade:
Level 10: +6 Health Regen OR +15 Attack Speed
Level 15: +25 Damage OR +175 Health
Level 20: +15 Agility OR +15 Movement Speed
Level 25: +15 All Stats OR -30s Sunder Cooldown
Tidehunter:
Gush projectile speed reduced from 4000 to 2500
Level 10: +50 Damage OR +150 Health
Level 15: +7 Armor OR +30% XP Gain
Level 20: +6 Mana Regen OR +15 Strength
Level 25: -5 Gush Armor OR 20% Cooldown Reduction
Timbersaw:
Level 10: +150 Health OR +10% XP Gain
Level 15: +14 Health Regen OR +15 Intelligence
Level 20: +5% Spell Amplification OR +125 Cast Range
Level 25: +6% Whirling Death Attribute Reduction OR +20 Strength
Tinker:
Level 10: +8 Intelligence OR +5 Armor
Level 15: +200 Health OR 4% Spell Amplification
Level 20: +75 Cast Range OR 15% Magic Resistance
Level 25: 20% Spell Lifesteal (1/5 for non-heroes) OR +100 Laser Damage
Tiny:
Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
Craggy Exterior chance rescaled from 10/15/20/25% to 25%
Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
Level 10: +6 Strength OR +10 Intelligence
Level 15: +45 Damage OR +15 Movement Speed
Level 20: +25 Attack Speed OR +14 Mana Regen
Level 25: 20% Cooldown Reduction OR +200 Avalanche Damage
Treant Protector:Hero Reworked
Nature's Guise is now a passive ability. Whenever you
are within 265 range of a tree for 6/5/4/3 seconds (without attacking),
you gain invisibility and 16/22/28/34% movement speed bonus. When you
attack out of invisibility, you bash the target for 1/1.4/1.8/2.2
seconds. Distance-to-tree check still has a 0.75 grace period before
invisibility is removed. Your attack out of invisibility cannot miss.
You can cast while invisible.
Level 10: +30 Attack Speed OR +2 Mana Regen
Level 15: +90 Gold/Min OR +25 Movement Speed
Level 20: 15% Cooldown Reduction OR +65 Damage
Level 25: +5 Living Armor Block Instances OR +20% 2s Bash
Troll Warlord:
Level 10: +6 Strength OR 10 Agility
Level 15: +15 Movement Speed OR +6 Armor
Level 20: +300 Health OR +40 Damage
Level 25: -7s Whirling Axes Cooldown OR +20% Magic Resistance
Tusk:
Walrus Kick range increased from 900 to 1400
Walrus Punch attack range increased from 128 to 150
Walrus Kick attack range increased from 128 to 150
Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
Level 10: +20% XP Gain OR +30 Damage
Level 15: +15 Strength OR +90 Gold/Min
Level 20: +6 Armor OR +10% Magic Resistance
Level 25: +500 Health OR +150% Walrus Punch Crit
Underlord:Added to Captains Mode
Added to Captains Mode
Pit of Malice no longer pierces Spell Immunity.
Pit of Malice no longer interrupts.
Pit of Malice no longer deals damage.
Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
Pit of Malice now affects units every 3.5 seconds.
Pit of Malice duration increased from 7 to 12
Pit of Malice radius increased from 275 to 375
Pit of Malice cast point reduced from 0.6 to 0.45
Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
Dark Rift radius increased from 450 to 600
Dark Rift delay increased from 5/4/3 to 6/5/4
Level 10: +4 Armor OR +2 Mana Regen
Level 15: +200 Health OR +8% Spell Amplification
Level 20: +50 Attack Speed OR +100 Cast Range
Level 25: +0.4s Pit of Malice Root OR +50 Health Regen
Undying:
Flesh Golem Heal increased from 6% per hero to 10%
Level 10: -30s Respawn Time OR +90 Gold/Min
Level 15: +30% XP Gain OR +300 Health
Level 20: +10 All Stats OR +20 Movement Speed
Level 25: +40 Tombstone Zombie Damage OR +12 Armor
Ursa:
Level 10: +25 Damage OR +8% Magic Resistance
Level 15: +5 Armor OR +20 Attack Speed
Level 20: +15 Movement Speed OR +250 Health
Level 25: +10 Fury Swipes Damage OR +14 All Stats
Vengeful Spirit:
Wave of Terror damage type changed from Pure to Magic
Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
Level 10: +8% Magic Resistance OR +25 Attack Speed
Level 15: +100 Magic Missile Damage OR +8 All Stats
Maledict DPS increased from 5/10/15/20 to 7/14/21/28
Level 10: +200 Health OR +20% XP Gain
Level 15: +75 Damage OR -35s Respawn Time
Level 20: +8 Armor OR +15% Magic Resistance
Level 25: +150 Death Ward Attack Range OR +20 Voodoo Restoration Heal
Wraith King:
Reincarnation cooldown reduced from 260/160/60 to 240/140/40
Level 10: +15 Damage OR +8 Intelligence
Level 15: +15 Movement Speed OR +200 Health
Level 20: +40 Attack Speed OR +20 Strength
Level 25: No Reincarnation mana cost OR +20% Vampiric Aura Lifesteal
Zeus:Scepter Reworked
Reworked Zeus Scepter. Grants you a new ability, Nimbus,
that creates a storm cloud anywhere on the map. The cloud casts
Lightning Bolt automatically on the closest enemy within 500 AoE once
every 2.5 seconds (scales with cooldown reduction). Clouds last 50
seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged
heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100
gold bounty. Nimbus summon is a global cast range.
Level 10: +2 Mana Regen OR 150 Health
Level 15: +5 Armor OR 10% Magic Resistance
Level 20: +30 Movement Speed OR -35 Respawn Time
Level 25: +1.5% Static Field Damage OR +200 Cast Range
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